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Name
charsets — programmer's view of character sets and
internationalization
DESCRIPTION
Linux is an international operating system. Various of its
utilities and device drivers (including the console driver)
support multilingual character sets including Latin-alphabet
letters with diacritical marks, accents, ligatures, and
entire non-Latin alphabets including Greek, Cyrillic, Arabic,
and Hebrew.
This manual page presents a programmer's-eye view of
different character-set standards and how they fit together
on Linux. Standards discussed include ASCII, ISO 8859,
KOI8-R, Unicode, ISO 2022 and ISO 4873. The primary emphasis
is on character sets actually used as locale character sets,
not the myriad others that can be found in data from other
systems.
A complete list of charsets used in a officially supported
locale in glibc 2.2.3 is: ISO-8859-{1,2,3,5,6,7,8,9,13,15},
CP1251, UTF-8, EUC-{KR,JP,TW}, KOI8-{R,U}, GB2312, GB18030,
GBK, BIG5, BIG5-HKSCS and TIS-620 (in no particular order.)
(Romanian may be switching to ISO-8859-16.)
ASCII
ASCII (American Standard Code For Information Interchange)
is the original 7-bit character set, originally designed for
American English. It is currently described by the ECMA-6
standard.
Various ASCII variants replacing the dollar sign with
other currency symbols and replacing punctuation with
non-English alphabetic characters to cover German, French,
Spanish and others in 7 bits exist. All are deprecated; GNU
libc doesn't support locales whose character sets aren't true
supersets of ASCII. (These sets are also known as ISO-646, a
close relative of ASCII that permitted replacing these
characters.)
As Linux was written for hardware designed in the US, it
natively supports ASCII.
ISO 8859
ISO 8859 is a series of 15 8-bit character sets all of
which have US ASCII in their low (7-bit) half, invisible
control characters in positions 128 to 159, and 96
fixed-width graphics in positions 160-255.
Of these, the most important is ISO 8859-1 (Latin-1). It
is natively supported in the Linux console driver, fairly
well supported in X11R6, and is the base character set of
HTML.
Console support for the other 8859 character sets is
available under Linux through user-mode utilities (such as
setfont(8)) that modify
keyboard bindings and the EGA graphics table and employ the
"user mapping" font table in the console driver.
Here are brief descriptions of each set:
- 8859-1 (Latin-1)
-
Latin-1 covers most Western European languages such
as Albanian, Catalan, Danish, Dutch, English, Faroese,
Finnish, French, German, Galician, Irish, Icelandic,
Italian, Norwegian, Portuguese, Spanish, and Swedish.
The lack of the ligatures Dutch ij, French oe and
old-style ,,German`` quotation marks is considered
tolerable.
- 8859-2 (Latin-2)
-
Latin-2 supports most Latin-written Slavic and
Central European languages: Croatian, Czech, German,
Hungarian, Polish, Rumanian, Slovak, and Slovene.
- 8859-3 (Latin-3)
-
Latin-3 is popular with authors of Esperanto,
Galician, and Maltese. (Turkish is now written with
8859-9 instead.)
- 8859-4 (Latin-4)
-
Latin-4 introduced letters for Estonian, Latvian,
and Lithuanian. It is essentially obsolete; see 8859-10
(Latin-6) and 8859-13 (Latin-7).
- 8859-5
-
Cyrillic letters supporting Bulgarian, Byelorussian,
Macedonian, Russian, Serbian and Ukrainian. Ukrainians
read the letter `ghe' with downstroke as `heh' and
would need a ghe with upstroke to write a correct ghe.
See the discussion of KOI8-R below.
- 8859-6
-
Supports Arabic. The 8859-6 glyph table is a fixed
font of separate letter forms, but a proper display
engine should combine these using the proper initial,
medial, and final forms.
- 8859-7
-
Supports Modern Greek.
- 8859-8
-
Supports modern Hebrew without niqud (punctuation
signs). Niqud and full-fledged Biblical Hebrew are
outside the scope of this character set; under Linux,
UTF-8 is the preferred encoding for these.
- 8859-9 (Latin-5)
-
This is a variant of Latin-1 that replaces Icelandic
letters with Turkish ones.
- 8859-10 (Latin-6)
-
Latin 6 adds the last Inuit (Greenlandic) and Sami
(Lappish) letters that were missing in Latin 4 to cover
the entire Nordic area. RFC 1345 listed a preliminary
and different `latin6'. Skolt Sami still needs a few
more accents than these.
- 8859-11
-
This only exists as a rejected draft standard. The
draft standard was identical to TIS-620, which is used
under Linux for Thai.
- 8859-12
-
This set does not exist. While Vietnamese has been
suggested for this space, it does not fit within the 96
(non-combining) characters ISO 8859 offers. UTF-8 is
the preferred character set for Vietnamese use under
Linux.
- 8859-13 (Latin-7)
-
Supports the Baltic Rim languages; in particular, it
includes Latvian characters not found in Latin-4.
- 8859-14 (Latin-8)
-
This is the Celtic character set, covering Gaelic
and Welsh. This charset also contains the dotted
characters needed for Old Irish.
- 8859-15 (Latin-9)
-
This adds the Euro sign and French and Finnish
letters that were missing in Latin-1.
- 8859-16 (Latin-10)
-
This set covers many of the languages covered by
8859-2, and supports Romanian more completely then that
set does.
KOI8-R
KOI8-R is a non-ISO character set popular in Russia. The
lower half is US ASCII; the upper is a Cyrillic character set
somewhat better designed than ISO 8859-5. KOI8-U is a common
character set, based off KOI8-R, that has better support for
Ukrainian. Neither of these sets are ISO-2022 compatible,
unlike the ISO-8859 series.
Console support for KOI8-R is available under Linux
through user-mode utilities that modify keyboard bindings and
the EGA graphics table, and employ the "user mapping" font
table in the console driver.
JIS X 0208
JIS X 0208 is a Japanese national standard character set.
Though there are some more Japanese national standard
character sets (like JIS X 0201, JIS X 0212, and JIS X 0213),
this is the most important one. Characters are mapped into a
94x94 two-byte matrix, whose each byte is in the range
0x21-0x7e. Note that JIS X 0208 is a character set, not an
encoding. This means that JIS X 0208 itself is not used for
expressing text data. JIS X 0208 is used as a component to
construct encodings such as EUC-JP, Shift_JIS, and
ISO-2022-JP. EUC-JP is the most important encoding for Linux
and includes US ASCII and JIS X 0208. In EUC-JP, JIS X 0208
characters are expressed in two bytes, each of which is the
JIS X 0208 code plus 0x80.
KS X 1001
KS X 1001 is a Korean national standard character set.
Just as JIS X 0208, characters are mapped into a 94x94
two-byte matrix. KS X 1001 is used like JIS X 0208, as a
component to construct encodings such as EUC-KR, Johab, and
ISO-2022-KR. EUC-KR is the most important encoding for Linux
and includes US ASCII and KS X 1001. KS C 5601 is an older
name for KS X 1001.
GB 2312
GB 2312 is a mainland Chinese national standard character
set used to express simplified Chinese. Just like JIS X 0208,
characters are mapped into a 94x94 two-byte matrix used to
construct EUC-CN. EUC-CN is the most important encoding for
Linux and includes US ASCII and GB 2312. Note that EUC-CN is
often called as GB, GB 2312, or CN-GB.
Big5
Big5 is a popular character set in Taiwan to express
traditional Chinese. (Big5 is both a character set and an
encoding.) It is a superset of US ASCII. Non-ASCII characters
are expressed in two bytes. Bytes 0xa1-0xfe are used as
leading bytes for two-byte characters. Big5 and its extension
is widely used in Taiwan and Hong Kong. It is not ISO
2022-compliant.
TIS 620
TIS 620 is a Thai national standard character set and a
superset of US ASCII. Like ISO 8859 series, Thai characters
are mapped into 0xa1-0xfe. TIS 620 is the only commonly used
character set under Linux besides UTF-8 to have combining
characters.
UNICODE
Unicode (ISO 10646) is a standard which aims to
unambiguously represent every character in every human
language. Unicode's structure permits 20.1 bits to encode
every character. Since most computers don't include 20.1-bit
integers, Unicode is usually encoded as 32-bit integers
internally and either a series of 16-bit integers (UTF-16)
(needing two 16-bit integers only when encoding certain rare
characters) or a series of 8-bit bytes (UTF-8). Information
on Unicode is available at
<http://www.unicode.com>.
Linux represents Unicode using the 8-bit Unicode
Transformation Format (UTF-8). UTF-8 is a variable length
encoding of Unicode. It uses 1 byte to code 7 bits, 2 bytes
for 11 bits, 3 bytes for 16 bits, 4 bytes for 21 bits, 5
bytes for 26 bits, 6 bytes for 31 bits.
Let 0,1,x stand for a zero, one, or arbitrary bit. A byte
0xxxxxxx stands for the Unicode 00000000 0xxxxxxx which codes
the same symbol as the ASCII 0xxxxxxx. Thus, ASCII goes
unchanged into UTF-8, and people using only ASCII do not
notice any change: not in code, and not in file size.
A byte 110xxxxx is the start of a 2-byte code, and
110xxxxx 10yyyyyy is assembled into 00000xxx xxyyyyyy. A byte
1110xxxx is the start of a 3-byte code, and 1110xxxx 10yyyyyy
10zzzzzz is assembled into xxxxyyyy yyzzzzzz. (When UTF-8 is
used to code the 31-bit ISO 10646 then this progression
continues up to 6-byte codes.)
For most people who use ISO-8859 character sets, this
means that the characters outside of ASCII are now coded with
two bytes. This tends to expand ordinary text files by only
one or two percent. For Russian or Greek users, this expands
ordinary text files by 100%, since text in those languages is
mostly outside of ASCII. For Japanese users this means that
the 16-bit codes now in common use will take three bytes.
While there are algorithmic conversions from some character
sets (esp. ISO-8859-1) to Unicode, general conversion
requires carrying around conversion tables, which can be
quite large for 16-bit codes.
Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail,
any other byte is the head of a code. Note that the only way
ASCII bytes occur in a UTF-8 stream, is as themselves. In
particular, there are no embedded NULs ('\0') or '/'s that
form part of some larger code.
Since ASCII, and, in particular, NUL and '/', are
unchanged, the kernel does not notice that UTF-8 is being
used. It does not care at all what the bytes it is handling
stand for.
Rendering of Unicode data streams is typically handled
through `subfont' tables which map a subset of Unicode to
glyphs. Internally the kernel uses Unicode to describe the
subfont loaded in video RAM. This means that in UTF-8 mode
one can use a character set with 512 different symbols. This
is not enough for Japanese, Chinese and Korean, but it is
enough for most other purposes.
At the current time, the console driver does not handle
combining characters. So Thai, Sioux and any other script
needing combining characters can't be handled on the
console.
ISO 2022 AND ISO 4873
The ISO 2022 and 4873 standards describe a font-control
model based on VT100 practice. This model is (partially)
supported by the Linux kernel and by xterm(1). It is popular in
Japan and Korea.
There are 4 graphic character sets, called G0, G1, G2 and
G3, and one of them is the current character set for codes
with high bit zero (initially G0), and one of them is the
current character set for codes with high bit one (initially
G1). Each graphic character set has 94 or 96 characters, and
is essentially a 7-bit character set. It uses codes either
040-0177 (041-0176) or 0240-0377 (0241-0376). G0 always has
size 94 and uses codes 041-0176.
Switching between character sets is done using the shift
functions ^N (SO or LS1), ^O (SI or LS0), ESC n (LS2), ESC o
(LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC } (LS2R),
ESC | (LS3R). The function LSn makes character set
Gn the current one
for codes with high bit zero. The function LSnR makes character set
Gn the current one
for codes with high bit one. The function SSn makes character set
Gn (n=2 or 3) the current one for
the next character only (regardless of the value of its high
order bit).
A 94-character set is designated as Gn character set by an escape
sequence ESC ( xx (for G0), ESC ) xx (for G1), ESC * xx (for
G2), ESC + xx (for G3), where xx is a symbol or a pair of
symbols found in the ISO 2375 International Register of Coded
Character Sets. For example, ESC ( @ selects the ISO 646
character set as G0, ESC ( A selects the UK standard
character set (with pound instead of number sign), ESC ( B
selects ASCII (with dollar instead of currency sign), ESC ( M
selects a character set for African languages, ESC ( ! A
selects the Cuban character set, etc. etc.
A 96-character set is designated as Gn character set by an escape
sequence ESC − xx (for G1), ESC . xx (for G2) or ESC /
xx (for G3). For example, ESC − G selects the Hebrew
alphabet as G1.
A multibyte character set is designated as Gn character set by an escape
sequence ESC $ xx or ESC $ ( xx (for G0), ESC $ ) xx (for
G1), ESC $ * xx (for G2), ESC $ + xx (for G3). For example,
ESC $ ( C selects the Korean character set for G0. The
Japanese character set selected by ESC $ B has a more recent
version selected by ESC & @ ESC $ B.
ISO 4873 stipulates a narrower use of character sets,
where G0 is fixed (always ASCII), so that G1, G2 and G3 can
only be invoked for codes with the high order bit set. In
particular, ^N and ^O are not used anymore, ESC ( xx can be
used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx are
equivalent to ESC − xx, ESC . xx, ESC / xx,
respectively.
SEE ALSO
console(4), console_codes(4), console_ioctl(4), ascii(7), iso_8859-1(7), unicode(7), utf-8(7)
Copyright (c) 1996 Eric S. Raymond <esr@thyrsus.com>
and Andries Brouwer <aeb@cwi.nl>
This is free documentation; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This is combined from many sources, including notes by aeb and
research by esr. Portions derive from a writeup by Roman Czyborra.
Last changed by David Starner <dstarner98@aasaa.ofe.org>.
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